![]() ![]() Changing the map scale will make the map bigger or smaller. Just press save on the text and it will refresh the texture in MMD :)Ĭhanging the numbers both to 1.0 will reset the texture to it's default size. PROTIP: You can edit the text document while MMD is open. Play with these numbers until you find a look that looks the best. Once it is open, please scroll down until you find the texts "const float normalmapscale = x" and "const float normalmaploopnum = x" (Line numbers 33 & 34.) To open up an FX file and edit it, you must have some sort of notepad program. Some of the maps are already fixed to be a specific size, but if it looks strange on your model and/or it's too small to be seen, please open up the "Material_2. I will tell you how to edit the dimensions of the texture. The purpose of this post was just to share my collection. ![]() If you don't know how to use normal maps or want to know to make them, please just look up someone else's tutorial. I do make these things in like 5 minutes afterall. I was asked to share some of my normal maps so I will do so! Today is my birthday so why not celebrate with some normal maps, eh? If you use you them, credit is appreciated but not needed. ![]()
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